Zephir

Racial Traits

Average Height: 5´ 5˝–6´ 1˝
Average Weight: 130–180 lb.

Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 6 Squares
Vision: Low-Light

Languages: Aquan, Old House
Skill Bonuses: +2 Diplomacy, +2 Insight
Waterblessed: When at least waist-deep in water you gain +5 to Athletics and Acrobatics checks. In addition, under the same circumstances, your allies within 10 squares gain +2 to these checks.
Misty Mind: You have a +1 to Will devense.
Adaptive Mind: You gain 1 bonus skill from the full list.
Lighter than Water: You can use Lighter than Water as an encounter power.

Lighter than Water Zephir Racial Power
Encounter
Minor Action Personal
Effect: Until the end of your next turn you ignore difficult terrain penalties when moving and do not grant combat advantage for squeezing. In addition you gain a +2 to Athletics and Acrobatics checks for the rest of the encounter.

Physical Qualities

Ysgard sometimes describe the Zephir as "tall blue Ald." The Zephir are built much like their smaller cousins, lithe rather than broad, almost universally beautiful and magnetic and able to flow in and out of situations like the water they love so much. Their wavy hair and smooth skin both come in cool tones, from light blue to dark violet and their eyes have a pearlescent, shimmering quality to them, always one solid color.

One of the oddities of the Zephir is that they always appear to be wet. Though to the touch they can be dry, their hair and skin and lips remain shiny as if dipped in water.

Playing the Zephir

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