Viktor von Krupp

Herr Doktor Viktor von Krupp
Level 6 Dwarf Artificer

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ABILITY SPREAD (+2 Con, +2 Wis, -2 Cha) (+1 from Level 4)

STR 10 (+0)
DEX 12 (+1)
CON 14 (+2)
INT 18 (+4)
WIS 12 (+1)
CHA 15 (+2)

GENERAL STATS

HP: 44/44 (Favored Class +4)
AC: 17 (21 /w APDG) (10 + 5 Armored Coat + 1 Dexterity Mod + 1 Deflection Bonus)
Flat-Footed AC: 10
Touch AC: 12

Initiative: +5
Base Attack Bonus: +4
Combat Maneuver Bonus (CMB): +3
Combat Maneuver Defense (CMD): 14

(Notes: +4 racial bonus to CMD when resisting bull rush or trip attempts on the ground.)

SAVING THROWS

Fortitude: 5 + 2 = +6
Reflex: 2 + 1 = +3
Will: 5 + 0 = +5

(Notes: +4 against spells and spell-like abilities)

SPECIAL ABILITIES
Spell-Like Abilities (Comprehend Languages, Detect Magic, Detect Poison, Read Magic 1/day)
Weapon Proficiency (Simple Weapons, Personally Crafted Weapons, Dwarven Weapons)
Bound To The Conduit
Conduit Theme ("Magic")
Potentia Pool (1)
Unlock Potential
Gifts of the Binding (Necessity Is The Mother, Questions Asked And Answered)
Elbow Grease +4
Jack Of All Trades
Weird Science
Item Creation
Bonus Feat - Magical Aptitude
Salvage

FEATS
Gunsmithing
Improved Initiative
Scribe Scroll
Brew Potion
Craft Wondrous Item
Craft Magic Arms and Armor
Magical Aptitude
Quick Draw

SKILLS 5 + 4 = 9 per level (Favored Class +2)
Appraise (Int) 2 + 4 + 3 = +9
Craft (alchemy) (Int) 5 + 4 + 3 + 4 = +16
Craft (clockwork) (Int) 6 + 4 + 3 + 4 = +17
Craft (weapons) (Int) 3 + 4 + 3 + 4 = +14
Craft (armor) (Int) 3 + 4 + 3 + 4 = +14
Diplomacy (Cha) (cc) 2 + 1 = +3
Disable Device (Dex) 5 + 1 + 3 + 1 = +10
Escape Artist (Dex) 0 + 1 + 3 = +4
Knowledge (arcana) (Int) 5 + 4 + 3 = +12
Knowledge (engineering) (Int) 5 + 4 + 3 + 1 = +13
Perception (Wis) 6 + 1 + 3 = +10
Linguistics (Int) 3 + 4 + 3 = +10
Spellcraft (Int) 6 + 4 + 3 + 2 = +14
Use Magic Device (Cha) 6 + 1 + 3 + 2 = +12

(Notes: +2 racial bonus to Craft checks involving metal or stone; +2 racial bonus to Appraise checks to determine price of non-magical goods containing precious metals and gemstones; +2 racial bonus to Perception checks to notice unusual stonework, i.e traps and hidden doors located in stone walls or floors - recieve check to such features whenever passing within 10 feet or not, whether or not actively looking.)

LANGUAGES
Common
Dwarven
Celestial

DEVICES ACTIVE All useable 4 times/day.

Doktor von Krupp's Aetheric Personal Defense Emitter (APDE) - Mage Armor
Doktor von Krupp's Sure-Hit Integrated Targeter (SHIT) - True Strike
Doktor von Krupp's Directed Energy Combustion Pistol (DECP) - Scorching Ray, Magic Missile
Doktor von Krupp's Anti-Terra Mobile Gravimetric Hover-Rotors (ATMGHR) - Fly

EQUIPMENT

Cash carried: 345 gold, 7 silver

Worn (Light Load: 33 lbs or less, Medium Load: 34-66 lbs, Heavy: 67-100 lbs) (33/33 lbs)
1 gp gp - Shortspear (Melee, 1d6, x2 Crit Range, Piercing, 20ft. range.) (3 lbs)
2375 gp - +1 Reliable Pepperbox Pistol (Ranged, 1d8+1, x4 Crit Range, 20 ft. range, Misfire 1, Bashing and Piercing) (Capacity 6) (7 lbs)
1015 gp - +1 Buckler (+2 to AC, 0 ACP) (5 lbs)
2050 gp - +1 Mithral Armored Coat (Light Armor, +5 to AC, Max Dex Bonus +5, 0 ACP) (Speed 30ft/20ft.) (8 lbs)
2000 gp - Ring of Protection +1
10 gp - Explorer's Outfit (8 lbs)
2000 gp - Handy Haversack (1 80 lb main section, 2 20 lb sections) (5 lbs)
1 gp - Belt Pouch (1/2 lb)

75 gp - Horse, light - "Bertha".
15 gp - Cart (200 lbs)

Sack Main Section (80/80 lbs)
75 gp - Alchemist's Lab, Portable (20 lbs)
30 gp - tent, large (40 lbs)
1 sp - Bedroll (5 lbs)
1 sp - 10 torches (10 lbs)
3 gp 5 sp - 1 week's trail rations (5 lbs)

Sack Left Pocket (20/20 lbs)
55 gp - Artisan's Tools, Masterwork (5 lbs)
55 gp - Gunsmith's Kit (5 lbs)
100 gp - 50 ft. rope, spider's silk (4 lbs)
1 gp - grappling hook (4 lbs)
4 sp - 4 Doktor Von Krupp Standard-Issue Looting Sacks (Patent Pending) (2 lbs)

Sack Right Pocket (20/20 lbs)
55 gp - Artisan's Tools, Masterwork (5 lbs)
5 sp - hammer (2 lbs)
1 gp - 10 pitons (5 lbs)
2 gp - crowbar (5 lbs)
10 gp - acid flask (1 lb)
40 gp - smokestick x2 (1 lb)
30 gp - thunderstone (1 lb)

Belt Pouch
50 gp - 5 alchemical cartridges, flare
120 gp - 10 alchemical cartridges, paper

Cart
10 gp - chest, large (empty) (100 lbs)
4 gp 1 sp - 2 barrels of horse feed (20 lbs)


Unique Dwarf Race Build:

Medium 0 RP
Normal Speed 0 RP
+2 Con, +2 Wis, -2 Cha 0 RP
Languages Standard 0 RP

Defensive Racial
Defensive training, lesser (1 RP)
Hardy (3 RP)
Stability (1 RP)

Feat and Skill Racial
Craftsman (1 RP)
Master Tinker (2 RP)
Greed (1 RP)
Stonecunning (1 RP)

Magical Racial Traits
Envoy (1 RP)

Offense Racial
Hatred (Orcs & Goblinoids) (1 RP)
Weapon Familiarity (Dwarven) (2 RP)

Total 15 RP.

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