Vampire Childe

Vampire Childe
Monstrous (46 RP)

Step 1: Concept

Personality:

Physical Description:

Relations:

Alignment:

Lands:

Religion:

Names:

Adventurers:

Step 2: Traits

Type: Undead (16 RP)

Size: Medium (0 RP)

Speed: Normal, 30 ft (0 RP)

Ability Score Modifiers: Advanced: (+4 Str, +2 Cha, +2 Int, +2 Wis) (4 RP)

Languages: Linguist Array (2 RP) (Starts with Common and any 1 other language. Can choose any language they want for bonuses except for secret ones.)

Step 3: Racial Abilities

Shadow Resistance (2 RP): Resist 5 Cold and Electricity
Shadow Blending (1 RP): Concealment from dim light gives 50% concealment rather than 20%.
Natural Armor (2 RP): +1 Armor
Damage Reduction (6 RP): 5 DR/Good
Fast x 3 (3 RP): +30 to base movement speed.
Claws: 2 claws 1d6 strength based natural attack. 1 RP spent to increase die size by 1 step. (3 RP)
Powerful Charge (Claws): On a charge attack, natural weapon attacks deal twice as many dice in damage + 1.5x strength. (2 RP)
Stalker: Perception and Stealth are always class skills for Vampires (1 RP)
Quick Reactions: Has Improved Initiative as a bonus feat. (2 RP)
See In Darkness (4 RP): Can see in perfect darkness, even magical darkness.
Scent (4 RP): Has the scent trait.
Integrated (1 RP): +1 Bonuses on Bluff, Disguise and Knowledge: Local checks.

Light Blindness (–2 RP): Prerequisites: Darkvision or
see in darkness abilities; Weakness: Abrupt exposure to
bright light blinds members of this race for 1 round;
on subsequent rounds, they are dazzled as long as they
remain in the affected area.
Resurrection Vulnerability (–1 RP): Prerequisites:
Undead type or half-undead subtype; Weakness: A raise
dead spell cast on a member of this race can destroy it
(Will negates). Using the spell in this way does not require
a material component.
Vulnerable to Sunlight (–2 RP): Weakness: You take
1 point of Strength damage after every hour you are
exposed to sunlight.
Sunlight Powerlessness (–2 RP): Prerequisites: Undead
type or half-undead subtype; Weakness: Members of this
race are powerless in natural sunlight (this does not
include light created by effects such as a daylight spell).
A member of this race caught in sunlight cannot attack
and is staggered.

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