The 117th Janjiran Guard Kshatriya

The 117th Janjiran Kshatriya

Starting Wounds: Normal

Characteristics Modifiers: +3 Ballistics, +2 Weapon Skill, +3 Willpower, +3 Agility, -3 Perception

Starting Skills: Common Lore (War), Common Lore (Imperium), Common Lore (Imperial Guard), Operate (Surface)

Talents: Hatred (Greenskins), Nerves of Steel OR Sprint, Resistance (Fear), Rapid Reload, Street Fighting

Favored Basic: Plasma Gun

Favored Heavy: Heavy Bolter

Traits

Hated Enemy (Greenskins): At GM discretion, members of the regiment make a +10 Willpower test to restrain themselves from attacking Orks when sighted.

Bred for War: Must pass a +0 Willpower Test in order to defy Imperial Guard rules and regulations, thanks to the great honor and loyalty of the regiment.

Mechanized Infantry: Each squad possesses one Chimera IFV.

Augmetics: +10 on all Logistics tests to acquire cybernetics, thanks to strong ties with the Cult Mechanicus.

Standard Kit

One Uniform, Poor Weather Gear, M36 Lasgun and 4 charge packs (Main Weapon), One Mono-Knife (Melee), 2 frag grenades, 2 krak grenades, one set of full Best-Quality Guard Flak Armor, Rucksack or sling bag, one set of basic tools, one Grapnel, One Micro-bead communicator, One mess kit and canteen, One blanket and sleeping bag, One rechargeable lamp, One grooming kit, One set of ID, One guard handbook, 4 weeks of rations, including amazingly awesome coffee and tea.

Vehicle
Chimera Armored Transport
Tracked Vehicle. Tactical Speed: 15m Cruising Speed 70 KPH Maneuverability: +0
Structural Integrity: 35 Size: Enormous
Armour: Front 35 Side 28 Rear 20
Traits: Amphibious, Enclosed, Rugged,
Crew: 1 Commander (Turret), 1 Driver, 1 Gunner (Hull Weapon)
Carries 12 guardsman plus wargear.

Turret Weapon: Autocannon (300m; S/3/-; 3d10+8 I; pen 6; clip 40; reload 2 full; reliable)
Hull-Mounted Weapon: Heavy Bolter (Front facing; 150m; -/-/6; 1d10+8 X; Pen 5; Clip 60; Reload Full; Tearing
Pintle-Mount: HEavy Stubber (100m; -/-/8; 1d10+4 I; Pen 3; Clip 75; Reload 2 Full)

3 firing ports per side of the vehicle. Top hatch for egress and firing point. Rear hatch opens for embarkation/disembarkation.

Fluff

Janjira is a fortress world, a desert planet but rife with beautiful oases with crystalline water and several expansive tropical jungles in the southern hemisphere. The inside of the planet is just packed full of extremely valuable minerals and metals that the Adeptus Mechanicus requires to build the machines that help to keep the Imperial military marching on, from ships to vehicles to the most humble of charge packs.

Janjira is, of course, also a hot target for alien forces. It is perched near the edge of space that is claimed as territory by an Ork Warboss known as the Arch-Arsonist. Orks, thereby, regularly assault Janjira in an attempt to oust the human presence there and hollow it out for more 'flash gubbinz.' They are seeded amongst the southern jungles, but the deserts and savannahs that make up the majority of the planet's surface make them clear targets for the heavy artillery and mechanized forces that the Janjirans tend to employ, furnished by their Mechanicus backers and a good presence of tech-priests to keep it all running on the arid planet.

The 117th Janjiran Kshatriya are a versatile and hardened regiment of the Janjiran Guard, quick to mount up in chimera tanks and move out to sensitive locations, sealing breaches in desert walls and clearing land of Greenskin settlement with lightning tactics and utter hatred and impunity. Their excellent record, cavalier commander and oddly diverse makeup cause some other regiments to refer to the 117th as 'The Kitchen Sink.' If nothing else works, throw the 117th at it and they will get the job DONE.

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