Terius Vail
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Terius Vail

Name: Terius "Rius" Vail
Race: Human
Level: 1
Class: Dread Necromancer
Alignment: Neutral
XP:

Abilities and Saves

Str: 7 -2
Dex: 16 +3
Con: 14 +2
Int: 12 +1
Wis: 9 -1
Cha: 18 +4

HP: 8/8
AC: 16
Touch AC: 13

CMB: +3 (Disarm, Trip, Sunder)
CMD: 11

Will: 2 - 1
Fort: 0 + 2
Ref: 0 + 3

Base Attack: +0
Melee: +3 (Finesse)
Ranged: +3

Skills

Bluff: 1 + 3 + 4
Spellcraft: 1 + 3 + 1
Knowledge (Arcana): 1 + 3 + 1
Knowledge (Planes): 1 + 3 + 1
Linguistics: 1 + 3 + 1

Racial and Class Features

+2 to any ability
Skilled: +1 Skill Rank every level
Versatile: +1 Bonus Feat at 1st level

Languages: Common, Necril, Orc, Abyssal, Elven, Draconic

Campaign Trait: Foster Child: Foster child to Koya Mvashti. 1 rank in Knowledge (Planes) and knowledge (Planes) is considered a class skill.
Social Trait: Charming: +1 to all social skill rolls on those who are possible attracted to the character. -1 to DCs on language-dependent effects on them.

Proficiencies: Light Armor, All Simple Weapons, One Martial Weapon (Starknife)

Feats

Selective Channel
Finesse
Spell Focus (Necromancy)

Special Abilities

Charnel Touch (1d8+1): Melee Touch Weapon
Channel Negative Energy (1d6) 7/day

Spells Known

Cantrips

Create Water
Stabilize
Deathwatch
Detect Magic
Detect Poison
Light
Mending
Purify Food and Drink
Read Magic

1st Level

Bane
Bestow Wound*
Cause Fear
Chill Touch
Detect Magic
Detect Undead
Doom
Hide from Undead
Inflict Light Wounds
Ray of Enfeeblement
Summon Undead I*
Undetectable Alignment

Spells

1: 4/4 (DC: 15/16 Necro)

Equipment

26 GP

Parade Armor: +3 AC, +5 Max Dex, -1 penalty, 20 lbs (Black leather with bright silver steel ribbing, bands on the shins and forearms and decorative caps on the fingertips and boots.)
Starknife: 1d4, thrown or melee, finesse, x3 crit
Light Crossbow: 1d8, ranged, move reload, 19-20/x2 crit

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