Sheraga

Name: Sheraga
Race: Human
Class: Wizard

Characteristics

Strength: 5 +0
Dexterity: 9 +10
Agility: 5 +0
Constitution: 6 +5
Intelligence: 10 +15
Power: 10 +15
Will: 8 +10
Perception: 6 +5

Movement: 5 (65 feet per turn)
Appearance: 9
Size: 13

LP: 85
Fatigue: 6/6
Zeon: 535/535

Resistances

Presence: 30
Disease Resist: 35
Magic Resist: 40
Physical Resist: 35
Venom Resist: 35
Psychic Resist: 40

Combat Abilities

Attack: 10
Dodge: 10

Supernatural Abilities

135 Zeon (Base)
+100 Zeon (Class)
+300 Zeon (60 DP Purchased)

Zeonic Regeneration: 100 per day

Accumulation Multiplier: x5 (200 DP)
Magic Accumulation: 50 (Base 10)
Innate Magic: 30

Magic Projection (DeX BOnus): 50 (60)

Spells

Book of Light: Level 30

Book of Essence: Level 20

Free Access Spells: Move Objects, Stop Fall, Cleanliness, Enchant, Repair, Recreate Image, Levitation

Inventory

Secondary Abilities

Athletics 2 cost

Social 2 cost

Leadership: 10
Persuasion: 10
Style:10

Perceptive 2 cost

Notice: 10

Intellectual 2 cost

History: 10
Magic Appraisal: 15 (+10 Class)
Medicine: 15
Memorize: 10
Occult: 15 (+5 Class)

Vigor 3 cost

Subterfuge 2 cost

Creative 2 cost

Music (Song): 15 (55)

Advantages

The Gift (2): Can see and use magic. +10 to Magic Resistance.

Fortunate (1): Guided by a lucky star. Often avoids traps and negative effects determined by chance.

Improved Innate Magic (2): +20 to Innate Spellcasting limit.

Superior Magic Recovery (1): x2 normal MA per day in Zeonic regeneration.

Disadvantages

-2 Constitution (+1)

Deep Sleeper (+1): -200 to all perception rolls while sleeping. For ten turns after waking, has a penalty of -40 to all actions.

Oral Requirement (+1): Must be able to speak to accumulate magic and cast spells. He has to sing hymns to accompany his casting or the magic doesn't work.

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