Roi Tannis

Name: Roi Tannis
Class: Dervish/Mesmer (Swordmage/Psion)
Level: 3
Alignment: Unaligned
Deity: Dwayna
Origin: Ascalon
Total XP:

ABILITIES
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 18 (+4)
Wisdom: 8 (-1)
Charisma: 12 (+1)

SKILLS

Arcana +10
Endurance +8
History +10
Insight +5
Perception +5

FEATS
(1) Intelligent Blademaster - Use Int instead of Str for melee basic attacks
(F) Raging Storm - +1 damage for Lightning/Thunder Powers
(2) Versitile Expertise (Hvy Blade/Weapon) - +1 Attack with chosen weapon/implement
(F) Disciplined Talent - Gain training in Psion skill list, Psion at-will power, psion implements

FEATURES
+1 to F/R/W
Extra Skill Training
Extra Feat
+2 to one stat
Ascalonian - Add Endurance to skill list. Use Int or Wis to calculate HP/Healing Surges
โ€”
Swordbond - Call bonded Weapon from 10 squares away, recreate weapon w/ 1 hour meditation
Swordmage Aegis of Assault
Swordmage Warding - +1 AC/+3 AC with One-handed sword/free hand

POWERS

AT-WILL
1: Booming Blade
1: Lightning Lure
1: Sword Burst
C: Aegis of Assault

ENCOUNTER
1: Foesnare
3: Blastback Swipe
C: Dishearten

DAILY
1: Frost Backlash
2: Fear No Elements

Languages: Common, Canthan, Old Tyrian

EQUIPMENT
Sunblade Broadsword +1
Magic Leather Armor +1
Arcanist's Glasses
Cloak of Resistance +1
Adventurer's Kit
Magic Orb of Psychic
130 GP

Total Weight: 55 lb.

COMBAT CHEAT SHEET
Hit Points: /45 (Bloodied: 23; Surge Value: 12)
Healing Surges: /12
AC: 21
Fortitude: 15
Reflex: 17
Will: 18
Initiative: +3

Attacks/Powers
Basic Melee: +8/AC, 1d10+1/+1d6 Crit, Shed Light
Basic Ranged: +6/AC (Rng 10), 1d6 Psychic, Load Free

Booming Blade: +6/AC, 1d10+5 Thunder, 1d6+3 damage if target moves away
Lightning Lure: +6/Fort (Rng 3), 1d6+5 Lightning, Pull target to adjacent space
Sword Burst: +6/Refl (CB 1), 1d6+4 Force
Aegis of Assault: Mark (CB 2), -2 to attack, Make Melee Basic if within 10 sq

Foesnare: +6/AC, 1d10+1, Target is Immobilized until end of next turn.
Backblast Swipe: +6/Fort, 1d10+5 Thunder, Push target 2 squares
Dishearten: +5/Will (AB 1, Rng 10), 1d6+4 Psychic, -2 to Attack until end of next turn

Frost Backlash: +6/Refl (Interrupt), 3d10+4 Cold, Half on Miss
Fear No Elements: Gain Resist 7 (Fire, Cold, Acid, Lightning or Thunder) for Encounter

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