Reffan

Name:Reffan
Race:Catfolk
Alignment:Chaotic Neutral
Favored Class:Warblade
Level: Warblade 2

Ability Scores


Strength:16 [+3]
Dexterity:14 [+2]
Constitution:14 [+2]
Intelligence:12 [+1]
Wisdom:8 [-1]
Charisma:12 [+1]

Combat Scores


HP:16/24
Initiative: +2

-Fatigued

BAB:+2
Attack(Greataxe):+5
Damage(Greataxe):1d12+4
Attack(Hand axe):+5
Damage(Hand axe):1d6+3
CMB:+5
CMD:17 [15 if flatfooted]

AC:17
Touch AC:12
Flatfooted AC:15
Armor Check Penalty: -4
Reflex:+3
Fortitude:+5
Will:-1

Racial Features


+2 DEX, +2 CHA, -2 WIS
Humanoid[Catfolk] type
Cat's Luck(EX): 1/day, roll twice on a reflex save, take the better result.
Natural Hunter: +2 to Perception, Stealth, and Survival checks
Climber: Climb Speed 20', +8 Racial bonus to Climb checks
Low-Light Vision: Can see twice as far as humans in dim light.

Class Features


Weapon Proficiencies: All Simple melee weapons, All Martial melee weapons
Armor Proficiencies: Light Armor, Medium Armor, Shields
Battle Clarity: +INT to Reflex saves
Weapon Aptitude: treat character as having Fighter level [Warblade level-2] for feats.
Uncanny Dodge: do not lose DEX bonus to AC for being surprised or being attacked by unseen opponents.

Languages


Common, Catfolk, Sylvan, Gnoll

Skills


[C]Acrobatics[DEX]:+6 (+2 after armor. D:)
[C]Climb[STR]:+15[+11 after armor]
[C]Perception[WIS]:+6
[C]Diplomacy[CHA]:+5
[C]Knowledge(Geography)[INT]:+6
Survival[WIS]:3
Stealth[DEX]: +7[+3 after armor]

Feats


1:Power Attack (-1 to hit, +2 to damage (+3 for a 2H weapon))

Traits


Restless Wayfarer:+1 to Knowledge (Geography, Local) checks, Knowledge(Geography) as class, +1 Language
Dirty Fighter: +1 to damage while attacking from a flanking position

Maneuvers


Stances:
[IH]:Punishing Stance—attacks gain +1d6 damage, take a -2 penalty to AC

Readied:
-Moment of Perfect Mind
-Steel Wind
-Sudden Leap

Known:
[DIA]:Moment of Perfect Mind - Substitute Perception check for Will save.
[IRO]:Steel Wind - Attack two enemies at once.
[TIG]:Sudden Leap - Jump as a swift action.
[DIA]:Sapphire Nightmare Blade - Perception check vs. target AC, if successful target is flatfooted and takes +1d6, otherwise attack at -2.

Equipment


Weapon:Greataxe (20 GP, Two-Handed Martial, 1d12 S damage, 20/x3 crit, 12 lbs.)
Sidearm: Hand Axe (6 GP, Light Martial, 1d6 S damage, 20/x3 crit, 3 lbs.)
Armor:Scale Mail (50 GP, +5 AC, MD +3, ACP -4, 30 lbs.)
Outfit:Explorer's Outfit (Free, 8 lbs.)
Outfit:Cold-Weather Outfit (8 GP, 7 lbs.)
Kit, Fighter's [reduced] (8 GP, 24 lbs.) [Backpack, bedroll, belt pouch, flint and steel, rope, soap, torches x4, trail rations x5, waterskin]
Backpack: chocolate (5 GP, 0.5 lbs.)
Backpack: Letter of Marque (Meryl Sondaq)
Softpaw Boots (25 GP, 1 lb, +1 circumstance bonus to Stealth checks for catfolk, +2 to track DCs)

GP:3
Carrying Capacity: [78.5] 0-76(light)/77-153(medium)/154-230(heavy)

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