Rafa Jaheel

Basics

Name: Rafa Jaheel
Race: Human
Level: 1
Class: Cleric (Shelyn)
Alignment: Neutral Good
Languages: Common

Abilities

Str: 12
Dex: 10
Con: 14
Int: 10
Wis: 16
Cha: 14

HP: 10/10
AC: 15
Touch AC: 10

Will: 5
Fort: 4
Ref: 0

Base Attack: 0
Melee: +1
Ranged: +0

Skills

Ranks + Ability + Class Bonus + Other

Perception: 4
Sense Motive: 7
Diplomacy: 6

Racial and Class Features

Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Aura Of Goodness

Luck Domain Spells: 1st—true strike, 2nd—aid, 3rd—protection from energy, 4th—freedom of movement, 5th—break enchantment, 6th—mislead, 7th—spell turning, 8th—moment of prescience, 9th—miracle.

Love Domain Spells: 1st—charm person, 2nd—enthrall, 3rd—suggestion, 4th—heroism, 5th—charm monster, 6th—geas/quest, 7th—insanity, 8th—euphoric tranquility, 9th—dominate monster.

Orisons

Spontaneous Casting (Cure Spells)

Feats

Selective Channeling: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.

Channel Surge: You may expend two uses of channel energy or lay on hands as a full-round action to increase the amount of healing or damage you do by +50%.

Special Abilities

Channel Positive Energy (5/day): 1d6, 30 ft burst

Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Adoration (Su): As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. You can use the ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect.

Spells

Spell Slots

Orisons: (3) Create Water, Mending, Stabilize

1st: (2+1) Bless, Charm Person, Unbreakable Heart

Equipment

22 GP 97 CP

Armored Coat: +4 AC, -2 Penalty
Buckler: +1 AC, -1 Penalty
Glaive: 1d10, x3, slashing, reach
Dagger: 1d4, 19-20/x2, piercing or slashing
backpack
bedroll
1-pint flask
7 days' trail rations
healer's kit
hooded lantern 7 gp 2 lb
4 pints of oil 4 sp 4 lbs
crowbar 2 gp 5 lbs

Description

History

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