Otho Castern

Name: Otho Castern
Race: Tiefling (Demon-blooded)
Level: 1
Class: Sorcerer (Demon Bloodline)
Alignment: Chaotic Good
Deity: None

Str: 14
Dex: 13
Con: 12
Int: 8
Wis: 8
Cha: 18 (20 for Sorcerer class features)

HP: 11/11
AC: 11
Touch AC: 11

Will: 1
Fort: 2
Ref: 0

Base Attack: 0
Melee: +2
Ranged: 0


Spellcraft: 3 = 1 + 3 - 1
Perception: 1 = 2 - 1
Disable Device: 3 = 2 + 1


Magical Knack (Sorcerer): +2 caster level as long as it doesn't go over your current hit dice.
Adopted (Human): Bonus Feat

Racial and Class Features

Senses: darkvision (60 feet.)
Racial Skill Bonuses: +2 racial bonus on Perception and Disable Device Checks.
Special Abilities: DR 2/Slashing
Resistance(s): cold, electricity, and fire resistance 5.
Fiendish Sorcery: Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.
Languages: Common, Abyssal
Bloodline Features (Abyssal)


Fiendish Heritage: (Demon-Spawn, DR 2/Slashing)
Eschew Materials

Special Abilities

Bloodline Arcana: Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/good equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.

Bloodline Power: Claws (Su): At 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. These attacks deal 1d4 points of damage each (1d3 if you are Small) plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws become flaming weapons, each dealing an additional 1d6 points of fire damage on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.

Spells Known

Cantrips: Spark, Touch of Fatigue, Drench, Prestidigitation

1st: Summon Monster 1, Burning Hands


1st: 5/5


30 GP
9 SP

Explorer's Outfit

Spear (On back)
2 Cestus (Always Worn)
2 Daggers (One on belt, One in boot)

Silk Rope, 50 ft.
Trail Rations, 10 days

Journal scribbled in Abyssal
Ink, 1 vial

Background and Appearance

Some people are born lucky. Others are born unfortunate. A few are born somewhere in between.

Otho was born unfortunate.

Cursed with the visage of his birth, Otho has short wild white hair, curling ram's horns, sharp teeth and golden, serpent-slit eyes paired with a tough, wiry, lean and muscular frame. One of his eyes is scarred shut, not quite to uselessness but the left side of his face is puckered and swollen. He doesn't remember how he got the wound. He's always been looked upon with fear and revulsion. Hence, upon his birth, his mother hid her family's shame by throwing him in a ditch.

After being dragged by a dog a distance he was rescued by a poor but compassionate couple who didn't have it in them to abandon a baby, no matter his birth. The Casterns were dirt-poor, a fisherman and his wife, and so Otho grew up with the smell of fish and the salt on the sea. It was all somehow… counter to what he was, but still he did his best to help. His claws could gut faster than any manmade knife, after all.

As he grew his strange Abyssal magic started to manifest, sometimes out of control. Terrified of harming the only people who had ever shown him love, and a lot of love and patience had they shown, he decided to take his budding powers and his demonic strength out on the road, travelling far but swearing to send home money to his beloved parents… He doesn't know where his travels will take him, but he knows he has to do it. He has to do SOMETHING. Otherwise he really is nothing but the trash of the gutter he was born to be.

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