Minokari Sanza

Sanza has always had a talent for playing with mechanical things. When her parents discovered her ability to call gusts of wind using magic, she was tested by the school with artifacts and showed a knack for understanding how they worked, too. She's retrofitted a vacuum instead of the traditional witch's broom to fly with, and it actually works… usually.

Brawn: 6 Precision: 8 Knowledge: 7 Sense: 7
Athletics Stealth Arcana (trained) Perception
Endurance Mechanics (expert) History Persuasion
Acrobatics (trained) Heal Streetwise

Magic Points: 2
Virtue: Charity
HP: 30
XP: 0
PiPs: 4

Utility Talents

  • That Was Intentional! – 1/Day
    • Trigger – You roll a natural 1 on your Expert Skill.
    • Effect: Treat the check as though you had rolled a natural 20.
  • Nimble Fingers – 3/Day
    • Gain a +5 bonus to a Mechanics check or any other check that deals with fine manipulation using your hands.
  • Create Crazy Contraption – Magic
    • Preparation Time: 12 Seconds
    • Create a Crazy Contraption, such as an improvised bicycle-powered flying machine. Crazy Contraptions cannot have combat applications and can only perform physical tasks, a ‘disenchantment contraption’ or, ‘mind-controlling contraption’ could not be built. No materials need be on hand to craft a Crazy Contraption and the process of crafting one after the preparation time takes less than ten seconds. Crazy contraptions cannot be longer than 20 feet on any given side. Other than that, feel free to use this ability to shatter the boundaries of common-sense. The contraption disappears after ten minutes and has no monetary value.
  • It’s Almost like Flying
    • Congratulations! Whether through use of a newly-learned spell, a gnomish contraption or something else entirely – you’ve gained the ability to fly! However, flying takes a lot of practice and right now… You kind of suck at it. You can fly with terrible maneuverability (you suffer a -10 penalty to precision and brawn skills while flying)
  • Flight School
    • Prerequisite: It’s Almost Like Flying
    • Your flying improves from terrible maneuverability to average maneuverability (you suffer a -5 penalty to precision and brawn skills while flying).
  • Derp
    • If you roll a 2 or a 3 on skill check, the roll is instead considered to be a natural 1. You begin the day with an additional Magic Point.

Combat Talents

  • Special Move: Blast of Wind
    • 8: Deal 1d10 damage to a random enemy. They spend their next turn running back to their target.
    • 10: Deal 1d10 damage to a random creature, then deal 1d8 damage to another random creature, then deal 1d6 damage to a third random creature.They spend their next turn running back to their target.
    • 12: Use one of the combat talents you brought into battle at random without paying its pip cost.
  • [+3] Supercharge - Standard Attack
    • Deal 1d8 damage to yourself and flip a coin. If you win the flip, deal 1d10 damage to target enemy.
  • [+3] Critfisher – Standard Utility
    • Roll two dice of your choice from amongst d8s, d10s and d12s (you could choose to roll both dice from one of these types, or a mix from amongst these types).
  • [+1] Wild Power - Standard Utility
    • A random ally gains 2 pips.
  • [0] Heads I Win, Tails You Lose - Standard Utility [Created by Xel Unknown]
    • Flip a coin. If heads, you or target ally gains 2 pips. If tails, deal 1d8 damage to target creature and that creature is weakened (save ends).
  • [-1] Whirling Blades - Minor Attack
    • Deal 1d4 damage to target creature. If you roll a 3 or higher, the creature suffers vulnerability 1 to your attacks until the end of your next turn.
  • [-1] Caltrops - Minor Utility
    • Until the end of your next turn, any creature that attacks you suffers 1d4 damage.
  • [+2] Muddle the Mixture - Standard Utility
    • You and target enemy are weakened until the end of your next turn. When you use this ability flip a coin. If you win the flip, you gain an additional 2 PiPs. If you lose the flip, you are blinded (save ends).
  • [-2] Wheel of Fortune – Interrupt Utility
    • Trigger – An enemy attacks you or one of your allies
    • Effect - Reselect the attack’s target at random.
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