Keviak

Basics

Keviak
Lawful Good, obvs
Lv. 2 Kobold Paladin
HP: 17/17 BAB: +2 AC: 19 Fort: +6 Ref: +5 Will: +5 (+2/+0/+2, +1/+2/+0, +Cha, +1 if vs. evil arcane spellthings)

STR 12 (+1)
DEX 14 (+2)
CON 12 (+1)
INT 12 (+1)
WIS 10 (+0)
CHA 16 (+3)

Smite: 0/1 Lay on Hands: 6/6
Scimitar totals: +4 attack (+7 if Smite), 1d4+1 damage (+2/+4 if Smite)

Kobold Template

+2 Dex, +2 Int, -2 Str as per GM.
Reptilian humanoid, Small (+1 AC, +1 attack, -1 combat maneuver/CMD, +4 Stealth)
Speed 30ft (20ft due to armor)
Languages: Draconic, Common

Day Raider. Low-light vision, no light sensitivity.
Dragon-Scaled. Cold resistance 5.
Gliding Wings. DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, optional DC 15 Fly check to glide, moving 5ft laterally for every 20ft down.

Paladin Template

  • Aura of Good equal to Paladin level.
  • Detect Evil as the spell at-will. As a move action, concentrate on a single item or individual <=60 feet as if having studied it for 3 rounds. While focusing, does not also work on anything else.
  • Smite Evil 1/day. +Cha attack, +level damage (or +2/level for evil outsiders, evil dragons, and undead), +Cha AC vs. target. Ignore DR. One target, effect until target dead or paladin regains use of ability.
  • Divine Grace. +Cha to all saving throws.
  • Lay on Hands (1/2 level)+Cha / day. Heal (1d6/2 levels) HP as a standard action (swift if targetting self), takes one hand, or harm undead with melee touch (no AoO, no save). Note Feat.

Class skills: Craft (Int), Diplomacy (Cha), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).

Traits, Skills, Feats, etc.

Traits:
Warded Against Witchery. +1 to save vs. spell/spell-like/supernatural vs. evil arcane casters, +1 Spellcraft to identify spells for same.
Winged Kobold. Lower Armor Check penalty by one when flying.

Feats:
Redeemed Kobold. +2 Diplomacy vs. Good-aligned, +2 Cha for channeling positive energy.

Skills:
Fly 1 / 4 (rank 1 + dex 2 + class 3 - armor 3+1) (note trait)
Diplomacy 2 / 8 (rank 2 + cha 3 + class 3) (note Feat)
Handle Animal 1 / 7 (rank 1 + cha 3 + class 3)
Heal 2 / 5 (rank 2 + wis 0 + class 3)
Knowledge (Nature) 1 / 2 (rank 1 + int 1)
Sense Motive 1 / 4 (rank 1 + wis 0 + class 3)

Equipment

90 GP
Carrying capacity: 32.25 (light) / 64.5 (med). Current: 51.5

Scale mail. +5 AC, max Dex +3, Check -2, Spd 30>20ft. 30lb
Shield, light wooden. +1 AC, Check -1. 5lb.
Scimitar. 1d4, (18-20)x2, S. 4lb.
Cold Iron Longsword, Medium. 1d8, 19-20/x2, S. 2-handed and -2 att. 4lb.

Holy symbol (iron). 1 lb.
Pathfinder's kit. 7.5 lb. Backpack, bedroll, belt pouch, clay mug, dagger, two fishhooks, flint and steel, sewing needle, signal whistle, 50 feet of string, 50 feet of thread, a waterskin, one week trail rations, whetstone. Leaving the bedroll and rations at camp or on a mount reduces the weight by 3 pounds for Small creatures.

Notes

Kobold Feats: Draconic Aspect, Draconic Breath, Draconic Paragon (L10)

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