Keller Starsmith

Name: Keller Starsmith
Race: Human
Level: 9
Class: Inquisitor
Alignment: Neutral Good
Deity: Shelyn


Str: 18
Dex: 10
Con: 12
Int: 8
Wis: 20
Cha: 13

HP: 66/66
AC: 23
Touch AC: 11
CMD: 21

Will: 11
Fort: 8
Ref: 5

Base Attack: +6/+1
Melee: +10/+5
Ranged: +6/+1

Initiative: 5

Glaive Attack: +13/+8, 1d8+6+1d6, x3 Crit


Skills 47

Bluff: 9
Diplomacy: 9
Disguise: 9
Intimidate: 17
Knowledge (Religion): 5
Knowledge (Planes): 5
Perception: 10
Sense Motive: 9
Spellcraft: 7
Stealth: 8
Swim: 8


Languages

Common


Feats

Armor Proficiency: Heavy
Eschew Materials
Lightning Reflexes
Toughness
Weapon Focus: Glaive
Extend Spell

Teamwork Feats

Outflank: +4 to flank bonus, critical hits allow ally to make OA.
Duck and Cover: Use adjacent ally's Reflex Saving Throw. Gain +2 to AC against ranged attacks when ally is wielding a shield.
Allied Spellcaster: +2 to overcome SR when adjacent to ally who also has magic. +4 when ally has same spell prepared and +1 to level of spell.


Special Abilities

Domain: Luck
Judgements
Second Judgement
Stern Gaze
Monster Lore
Cunning Initiative
Detect Alignment
Track
Solo Tactics
Bane Weapon
Discern Lies


Spells Known

0


Guidance
Brand
Create Water
Detect Magic
Detect Poison
Sift
Stabilize
Light

1


Bless
Bane
Remove Fear
Protection from Alignment
Wrath
Tireless Pursuit
Cure Light Wounds

2


Castigate
Knock
Cure Moderate Wounds
Lesser Restoration
Detect Thoughts
Weapon of Awe
Honeyed Tongue

3


Blood Biography
Heroism
Cure Serious Wounds
Dispel Magic


Spells

1: 7/7
2: 5/5
3: 4/4


Equipment

3750 GP

+2 Shock Glaive (Kiss of Awe)
+3 Shadow FullPlate (Subtle Aegis)
Ring of Protection +1

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