Hymn List

Hymn Template

Effect: The constant effect the hymn gives to the hymnist's phonic aura.

Basic: Hymn's effects at level 1.
Intermediate: Hymns effects at level 6
Grand: Hymns effects at level 11
Sublime: Hymns effects at level 16

Echoes (Example name of Echo): The special standard actions the hymn allows the hymnist to take while maintaining the hymn once they've reached a certain level of Harmony.

Basic: 1
Intermediate: 3
Grand: 5
Sublime: 7

Coda (Example name of Coda): The powerful but costly abilities the hymnist can draw upon by spending harmony points.

Basic: 2
Intermediate: 4
Grand: 6
Sublime: 8

Hymns

Aria of Purity

Effect: This comforting song safeguards the bodies of the hymnist's allies from ill effects and gives them access to powers that dispel foul afflictions.

Basic: Allies gain a +1 morale bonus to saving throws.
Intermediate: +2 morale bonus
Grand: +4, allies become immune to the effects dispelled by basic echoes.
Sublime: +6, allies become immune to the effects dispelled by basic or intermediate echoes.

Echoes (Ounce of Freedom)

Basic: Dispel one of Fatigued, Shaken or Sickened on a single ally.
Intermediate: Dispel one of Dazed or Staggered on a single ally.
Grand: Dispel one of Frightened, Nauseated or Exhausted on a single ally.
Sublime: Dispel one Blinded, Deafened, Paralyzed or Stunned condition on a single ally.

Coda (Lovely Medicine)

Basic: Acts as a casting of Remove Disease.
Intermediate: Acts as a casting of Neutralize Poison.
Grand: Acts as a casting of Remove Curse, Restoration or Raise Dead (Once per Day).
Sublime: Acts as a casting of Break Enchantment, Greater Restoration or True Resurrection (Once per Week).

Autumn A Capella

Effect: Fruit and fall, reaping what has been sown, harvesting for a cold, cold time ahead. This traditionally unaccompanied song is somber and calls forth all the promise and terror of autumn.

Basic: Allies deal +1 damage on melee and ranged attacks. When an enemy is reduced to 0 HP or below all allies regain HP equal to the enemy's HDx2/ Enemies benefit only from 80% of healing effects directed at them.
Intermediate: +2 Damage and HDx3/ 70%
Grand: +4 Damage and HDx3/ 50% and enemies no longer benefit from fast healing effects.
Sublime: +6 Damage and HDx4/ 30%

Echoes (Hand of the Harvester):

Basic: Ranged touch attack, 1d6+hymnist level in damage to target enemy, adjacent ally gains half the damage in temporary HP. These persist for an hour.
Intermediate: Target Enemy takes -4 penalty to strength and is fatigued for 1d4 rounds. Fortitude negates.
Grand: As Enervation.
Sublime: As Waves of Exhaustion.

Coda (Shadow of the Wicker Man):

Basic: Grant one ally a use of Vampiric Touch at your caster level.
Intermediate: Ranged Touch Attack, Single enemy takes 1d6 damage per hymnist level (max 10d6) and is exhausted for hymnist level in minutes.
Grand: As Horrid Wilting.
Sublime: As Cursed Earth.

Bolero of Heroism

Effect: This is the song for the mighty-thewed fighter, the armored paladin and the unstoppable barbarian! This fiery bolero rings out in honor and admiration for clashing with foes in melee.

Basic: Allies gain a +1 morale bonus to melee attack and damage rolls and to AC against melee attacks.
Intermediate: As above but +2.
Grand: As above but +4.
Sublime: As above but +6.

Echoes (Sudden Strike):

Basic: Target ally immediately makes a single melee attack against an adjacent foe.
Intermediate: As above, but with a +4 to confirm criticals.
Grand: As above, but can be a charge attack.
Sublime: As above but doubling critical threat range.

Coda (Mighty Thews):

Basic: Target Ally gains +4 Strength and +4 Constitution for a number of rounds equal to your levels in hymnist.
Intermediate: As Mass Enlarge Person.
Grand: As Basic but targeting all allies.
Sublime: For a number of rounds equal to your hymnist level, a single ally grows by one size category and gains the following bonuses: +6 Strength, +6 Constitution, DR 10/-, SR 17 and all of their melee attacks hit enemies in a 10 foot burst.

Cappricio of Speed

Effect: With this fast, light tune the hand becomes quicker, the sinews tense and motions are fluid and delicate.

Basic: Allies gain a +1 morale bonus to ranged attack and damage rolls and a 10 ft bonus to speed.
Intermediate: +2/15 ft
Grand: +4/20 ft and 30 ft flight with average maneuverability.
Sublime: +6/30 ft and 40 ft flight with good maneuverability.

Echoes (Snap Shot):

Basic: Target ally immediately makes a single ranged attack.
Intermediate: As above, but with a +4 to confirm criticals.
Grand: As above, but can target two different foes with 1 attack each.
Sublime: As above but doubling critical threat range.

Coda (The Harlequin's Dance):

Basic: Target ally gains +4 Dexterity for a number of rounds equal to your Hymnist level.
Intermediate: As Haste, applied to all allies for your hymnist level in rounds.
Grand: For a number of minutes equal to your level in hymnist you and all allies may teleport from one point within your phonic aura to any other point in your phonic aura as a move action.
Sublime: All allies move to the top of the initiative queue at a number one higher than the highest number rolled and take a turn directly after this one, only effective once per encounter.

Deceptive Cadence

Effect: This lurid, lilting melody renders opponents minds malleable and aids allies in tricking and outmaneuvering the enemy.

Basic: Allies gain double the bonus for flanking enemies /Enemies suffer a -1 morale penalty to their Will saving throws.
Intermediate: As above, Enemies count as allies for flanking purposes, -2 morale penalty to will saving throws.
Grand: As above, Allies count as flanking even when facing an enemy on their own, -4 Morale penalty to will saving throws.
Sublime: As above, -6 penalty to will saving throws. Enemies within your phonic aura that are normally immune to mind-affecting abilities lose that immunity.

Echoes (Wool over the eyes):

Basic: Target enemy suffers a 50% miss chance on their next attack roll. Will negates.
Intermediate: Target enemy is Fascinated for 1d4 rounds. Will negates.
Grand: You can create one area of Ilusionary Terrain or an Illusionary Wall that lasts for as long as you concentrate, as per the spells.
Sublime: As Phantasmal Web.

Coda (Never Even There):

Basic: One ally benefits from the effects of Blur for a number of rounds equal to your levels in hymnist.
Intermediate: As above, but all allies.
Grand: As Mass Invisibility
Sublime: As Scintillating Pattern.

Etude of the Stilled Flow

Effect: This challenging song is designed to impede the magical forces being brought to bear against the hymnist's friends, protecting them from arcane forces and attempting to stifle the casting of enemy mages.

Basic: +1 morale bonus to saves vs. magical effects for allies/-2 morale penalty to Concentration and caster level checks for enemies.
Intermediate: +2/-4
Grand: +4/-6
Sublime: +6/-8

Echoes (Hatred of the Arcane)

Basic: As Lesser Dispel Magic
Intermediate: Targeted enemy gains a 30% chance to fail any spellcasting attempt they make for the next 1d4 rounds. Will negates.
Grand: Targeted enemy gains a 60% chance to fail any spellcasting attempt they make for the next 1d6+1 rounds. Will halves effect and duration.
Sublime: Remove 1d4+1 per 3 levels of Hymnist levels of spell slots from the opponent's casting list starting with the highest spell level possible. Deal 1d4 damage for every spell level removed this way. Will negates. (Ex. If opponent has up to level 7 spell slots and you roll a 5 they would lose a level 5 spell slot and you would deal 5d4 damage.)

Coda (An End to Witchcraft)

Basic: As Dispel Magic.
Intermediate: As Dispel Magic, but deals the target 2 damage per level of magical effect dispelled upon them.
Grand: As Greater Dispel Magic, but deals the target 4 damage per level of magical effect dispelled upon them.
Sublime: As Mage's Disjunction.

Evil Sealing Elegy

Effect: The song to the honored dead brings forth the power of goodness and light to banish and scour evil from the land.

Basic: Allies are effected by Protection from Evil.
Intermediate: As Basic, but enemies who are Evil or Undead also gain a -2 morale penalty to attack rolls, saving throws, skill checks and caster level checks.
Grand: As Intermediate and the radius of your Phonic Aura acts as a Magic Circle against Evil. Undead enemies receive no turn resistance bonus.
Sublime: As Grand and allies are effected by Holy Aura instead of Protection from Evil.

Echoes (Banish):

Basic: Ranged Touch Attack, target evil or undead foe takes 1d8+hymnist level damage.
Intermediate: As Prayer, lasting 1 round per 4 levels of Hymnist you possess.
Grand: As Holy Smite.
Sublime: Target enemy treats all incoming attacks as if they were enhanced by the Smite Evil ability of a paladin of your level and Charisma modifier for the next round. This stacks with a Paladin's normal Smite Evil. Will negates.

Coda (Innocent Shine):

Basic: As Searing Light.
Intermediate: As Dismissal
Grand: As Undeath to Death.
Sublime: All evil or undead foes takes 10 points of damage per level of Hymnist you possess, will save halves.

Special: Versions of this hymn exist for punishing other alignments as well, just change the alignments and spells to ones of a different axis.

Legato Sonida

Effect: A very common offensive hymn for hymnists, Legato Sonida is a smooth, confident song that shapes sound into deadly sonic and force attacks.

Basic: Allies gain +1 bonus Sonic damage to all damage rolls and enemies take that much Sonic damage when they attack allies in melee. Sonic-immune enemies have Sonic resistance 15 instead.
Intermediate: +2 and reduces enemy Sonic resistance by 5.
Grand: +1d6 and reduces enemy Sonic resistance by 10. Incorporeal enemies are resonated onto the frequency of our world and are no longer considered incorporeal.
Sublime: +2d6 and removes enemy Sonic resistance or immunity.

Echoes (Sonic Arrow)

Basic: As Ear-Piercing Scream.
Intermediate: As Admonishing Ray
Grand: As Shout
Sublime: As Ki Shout

Coda (Rhapsody Barrage)

Basic: As Battering Blast
Intermediate: As Wall of Sound
Grand: As Greater Shout
Sublime: As Wail of the Banshee

Manipulative Minuet

Effect: The perfect song for parties~ This song makes others want to like you and your allies, even against their better judgement.

Basic: Allies gain +1 morale bonus on Bluff and Diplomacy checks and on DCs for effects from the Enchantment school/Enemies have a -1 morale penalty to attack rolls against your allies.
Intermediate: +2/-2
Grand: +4/-2
Sublime: +6/-3

Echoes (Sway)

Basic: As Charm Person
Intermediate: As Reckless Infatuation or Unadulterated Loathing
Grand: As Charm Monster
Sublime: As Waves of Ecstasy

Coda (Best of Friends)

Basic: As Suggestion.
Intermediate: As Dominate Person.
Grand: As Mass Suggestion.
Sublime: As Overwhelming Presence.

Special: This song is not obviously magical when performed unless witnessed by True Seeing.

Planar Prelude

Effect: Otherworldly melodies characterize this hymn, which calls upon both the void and the great energies of space and the planes.

Basic: When you start singing this hymn, select an energy type among Fire, Cold, Sonic, Lightning and Acid. Allies gain resistance 5 to that energy type. All allies act as if under the effects of endure elements./
Intermediate: As above, Energy Resistance 10/
Grand: Resistance 20. Allies act as if under the effects of Life Bubble./
Sublime: As above, Energy Immunity./

Echoes (Infinite Energies)

Basic: As Elemental Touch performed as a ranged touch attack.
Intermediate: As Elemental Aura
Grand: As Detonate.
Sublime: As Disintegrate

Coda (Void of Space)

Basic: Call the Void
Intermediate: Prismatic Spray
Grand: Reverse Gravity
Sublime: Gate

Protective Pastoral

Effect: This simple country song has only one real purpose, but it's an important one: to see that harm comes to no one.

Basic: Allies gain a +1 morale bonus to AC/Enemies gain a -1 morale penalty to damage rolls.
Intermediate: +2/-2
Grand: +3/-4
Sublime: +4/-6

Echoes (Good Fences):

Basic: As Sanctuary, usable on any ally.
Intermediate: As Ablative Barrier, lasting 1 round per level of hymnist.
Grand: As Stoneskin, lasting 1 round per level of hymnist.
Sublime: As Repulsion.

Coda (Wall of Wings):

Basic: As Protection from Arrows, effects all allies within Phonic Aura range.
Intermediate: As Serenity.
Grand: As Mass Death Ward
Sublime: As Prismatic Sphere

Spring Serenade

Effect: Storm and rain sweep across the plain, playing the drum of thunder for all living creatures to get up and dance to!

Basic: Allies gain +1 bonus electric damage to all damage rolls and enemies take that much electric damage when they attack allies in melee. Electric-immune enemies have Electricity resistance 15 instead.
Intermediate: +2 and reduces enemy Electricity resistance by 5
Grand: +1d6 and reduces enemy Electricity resistance by 10.
Sublime: +2d6 and removes enemy Electricity resistance or immunity.

Echoes (A Single Spark):

Basic: As Shocking Grasp made as a ranged touch attack.
Intermediate: As Sheet Lightning
Grand: A stroke of lightning falls from the sky, damaging foes in a cylinder 10 feet wide and 60 feet high for 5d6 electric damage. Reflex halves. During a stormy or cloudy day the damage increases to 5d10.
Sublime: As Lightning Arc.

Coda (Inspiration):

Basic: As Lightning Bolt
Intermediate: As Ball Lightning
Grand: As Chain Lightning
Sublime: As Ride the Lightning

Summer Rondo

Effect: Passion! Dancing! The beach! The heat of the blazing summer is packed into this energetic song!

Basic: Allies gain +1 bonus fire damage to all damage rolls and enemies take that much fire damage when they attack allies in melee. Fire-immune enemies have Fire resistance 15 instead.
Intermediate: +2 and reduces enemy Fire resistance by 5
Grand: +1d6 and reduces enemy Fire resistance by 10.
Sublime: +2d6 and removes enemy Fire resistance or immunity.

Echoes (Salamander Tongue):

Basic: As Burning Hands
Intermediate: As Scorching Ray
Grand: As Fire Snake
Sublime: As Contagious Flame

Coda (Fire Giant Beat):

Basic: As Fireball.
Intermediate: As Wall of Fire
Grand: As Sirocco
Sublime: As Meteor Swarm

Winter Requiem

Effect: This sad, haunting melody calls out the sorrows of losses in winter, when you are cold and lost, when all you have as your companion is the ice and snow around you.

Basic: Allies gain +1 bonus cold damage to all damage rolls and enemies take that much cold damage when they attack allies in melee. Cold-immune enemies have cold resistance 15 instead.
Intermediate: +2 and reduces enemy cold resistance by 5
Grand: +1d6 and reduces enemy cold resistance by 10.
Sublime: +2d6 and removes enemy cold resistance or immunity.

Echoes (Frost Bite):

Basic: As Chill Touch made as a ranged touch attack.
Intermediate: As Ice Spears
Grand: As Ice Storm
Sublime: As Cold Ice Strike.

Coda (Cry of the Yuki-Onna):

Basic: 2d6 cold damage burst in a 20 ft area, enemies that fail a fortitude save are staggered. Area becomes chilled for your hymnist level in rounds. Each round all enemies in the area take 1d6 additional damage and must succeed another fortitude save or become staggered for 1 round.
Intermediate: As Cone of Cold.
Grand: As Freezing Sphere
Sublime: As Polar Midnight

Witch's Waltz

Effect: A mysterious three-count lyric that brings out the esoteric mystique inherent in the world.

Basic: Allies gain a +1 morale bonus to caster level checks and concentration checks/Enemies receive a -1 morale penalty to saves against magical effects.
Intermediate: +2/-2
Grand: +4/-4
Sublime: +6/-6

Echoes

Basic: Magic Missile or target ally's next spell is cast with either +1 DC or +1 Caster Level.
Intermediate: Target ally's next spell is cast with either +1d4 caster levels or +1d4 DC.
Grand: You can dispel Silence, Spell Turning, Globes of Invulnerability, Antimagic Field and other anti-spell and anti-magic effects as if doing so with Greater Dispel Magic at a +4 dispel check bonus.
Sublime: As Intermediate but for all party members for the next turn.

Coda

Basic: Target ally's next spell is cast as if Empowered.
Intermediate: Target Ally's next spell is cast as if Extended.
Grand: Target Ally's next spell is cast as if Quickened.
Sublime: Target Ally's Next Spell is cast as if Empowered and Maximized.

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