Hau

Character Sheet
Name: Hau Kea'pua
Race: Lamia [Strongtail Merfolk]; "Po'e-kai", People of the Surf
Reference: http://i.imgur.com/cL02XBR.jpg
Class: Blackened Oracle of Lore [1]
Level: 1
Game: Reign of Winter
EXP: 1,100/0

Strength: 10 [+0]
Dexterity: 12 [+1]
Constitution: 14 [+2]
Intelligence: 16 [+3]
Wisdom: 12 [+1]
Charisma: 16 [+3]

HP: 10/10
Attacks: +0 Base, +0 Str/+2 Dex,

[13]AC: +1 Natural, +3 Cha, +3 Armor, +2 Shield
Movement: 20', Swim 40'

Saves
[+3]Reflex: +0 Base, +3 Cha
[+2]Fortitude: +0 Base, +2 Con
[+3]Will: +2 Base, +1 Wis

Skills: 8
[Class]
[+3]Craft [+3 Int]
[+3]Diplomacy [+3 Cha]
[+1]Heal [+1 Wis]
[+3]Intimidate [+3 Cha]
[+8]Knowledge (Geography) 1 [+3 Int, +1 Trait]
[+7]Knowledge (History) 1 [+3 Int]
[+7]Knowledge (Nature) 1 [+3 Int]
[+7]Knowledge (Planes) 1 [+3 Int]
[+7]Knowledge (Religion) 1 [+3 Int]
[+1]Profession [+1 Wis]
[+1]Sense Motive [+1 wis]
[+3]Spellcraft [+3 Int]
[+1]Stealth [+1 Dex]
[+5]Survival 1 [+1 Wis]
[+12]Swim 1 [+0 Str, +8 Racial]
[Cross-Class]
[+4]Knowledge (Arcana) 1 [+3 Int]
[Language]
Native: Common, Aquan
Learned: Elven, Sylvan, Draconic, Skald

Racial Qualities:
+1(2) Natural Armor
Move 5'(20'), Swim 50'(40')
Amphibious: Swim is class skill, can breathe water and air.
Legless: Cannot be tripped.
Low-Light Vision: Double human vision distance.
Alternate Racial Traits: Strongtail (-20' swim speed, +10' land speed), Smoothscale (-1 natural armor, +5' land speed, +10' swim speed)

Class Features
Mystery: Lore
Oracle's Curse: Blackened; -4 to weapon attack rolls
Revelation: In Deepest Currents [constant Endure Elements vs cold temperatures, scaling cold resistance]
Revelation: Sidestep Secret [use Cha in place of Dex for Reflex saves and AC]

Feats:
Extra Revelation: Sidestep Secret

Traits:
Restless Wayfarer [+1 Trait to Knowledge: Geography, is class skill, +1 bonus language]
Magical Knack [+2 caster level for wizard spells if this doesn't make it exceed my class level]
If allowed:
Naive [-2 AC vs improvised weapons, -2 CMD vs Dirty Tricks]
Heavenly Touch: At will, touch a dying creature to stabilize it as a standard action.

Equipment 160g
Knife [2g]: d4, 19-20/x2 damage
Studded Leather Armor [50g]: +3 Armor, +5 Max Dex, -1 Check, 15% spell failure
Heavy Wooden Shield [7g]: +2 Armor, -2 Check, 15% spell failure
Kit: Oracle's; backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.

Spell List
[Oracle] at will
-[0th Level]
Create Water
Detect Magic
Guidance
Purify Food and Drink
-[1st level] 4/day
Cure Light Wounds
Bless
Burning Hands
Protection from Evil

Deepwater Oracle [Merfolk]
In Deepest Currents: The Deepwater Oracle is protected by Endure Elements (cold only). At 5th level, she gains Cold Resistance 2. This increases to 5 at 10th level and 15 at 15th level. This replaces her first level Revelation.
Watery Sight: As the Waves revelation. This replaces her 3rd level Revelation.
Spell Changes: 2nd level Mystery spell replaced with Endure Elements. 4th level Mystery Spell replaced with Augury. 10th level Mystery Spell replaced with Ride the Waves.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License