Gwydion Valasa

Race: Human
Alignment: Neutral Good
Class: Ark
Level: 6

Str: 10 +0
Con: 12 +1
Dex: 12 +1
Int: 21 +5 (23 +6)
Wis: 16 +3
Cha: 14 +2

HP: 30/30

Init: +1

AC: 16
Fort: +4
Ref: +4
Will: +9
Spell Resistance: 17

Skills
Diplomacy +11 (6)
Heal +7 (4)
Gather Information +5 (3)
Craft (Alchemy) +15 (6)
Craft (Books) +10 (1)
Craft (Calligraphy) +10 (1)
Craft (Jewelry) +10 (1)
Craft (Stonemasonry) +10 (1)

Knowledge (Arcana) +15 (6)
Knowledge (Engineering) +12 (6)
Knowledge (Geography) +8 (2)
Knowledge (Nature) +12 (6)*
Knowledge (History) +9 (3)
Knowledge (Planes) +15 (6)
Knowledge (Religion) +8 (2)
Linguistics +15 (6)
Perception +13 (6)

Sense Motive +7 (4)
Spellcraft +15 (6)
Use Magic Device +11 (6)

*From Headband

Known Languages: Common, Elven, Dwarvish, Draconic, Celestial, Aquian, Aurian, Ignian, Terrian, Undercommon, Magnificent, Goblin

Feats
Eschew Materials (Bonus: Class): Ignore inexpensive material component requirements for spells.
Scribe Scroll (Bonus: Rune Domain): Create magical scrolls of known spells using appropriate materials.
Spell Penetration (Bonus: Human): +2 Bonus on Caster Level Checks to penetrate Spell Resistance
Extend Spell: Metamagic: +1 spell level to double spell duration
Empower Spell: Metamagic: +2 spell levels to increase random variables 50%
Expanded Arcana: Add 2 spells of level 2 or lower to my list of spells known.
Greater Spell Penetration: +2 (+4 Total) Bonus on Caster Level Checks to penetrate Spell Resistance

Center of Self: Intelligence

Conduit Theme: Magic
Energy Substitution: Force
Theme Focus: Cannot learn powers/spells that destroy magic (IE, Antimagic Sphere or Disjunction). +1 caster level when casting spells that deal directly with magic.
Theme Sense: Sense events, places and sources important to magic as long as they are no further than a mile away from you.

Domains
Magic
Hand of the Acolyte (Su): You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. (9)
Rune
Language of Magic (Ex): Gain Scribe Scroll as a bonus feat
Blast Rune (Sp): As a standard action, you can create a blast rune in any adjacent square. Any creature entering this square takes 1d6 points of damage + 1 point for every two ark levels you possess. This rune deals either acid, cold, electricity, or fire damage, decided when you create the rune. The rune is invisible and lasts a number of rounds equal to your ark level or until discharged. You cannot create a blast rune in a square occupied by another creature. This rune counts as a 1st-level spell for the purposes of dispelling. It can be discovered with a DC 26 Perception skill check and disarmed with a DC 26 Disable Device skill check. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. (9)

Taking On Passengers
Current Passengers:

Potentia Pool
9/9

Binding Gifts
King’s Castle: 1 Potentia for a Passenger to teleport to a square adjacent to me from up to 1 mile away.
We Bleed as One: 1 Potentia for a Passenger to take damage in my stead

Core Talents
Core Barrier: If I start my turn with fewer temporary HP than my Intelligence modifier, I gain that many THP.
Ark of War: My area of effect spells can ignore my own Passengers

Core Points
37/37

Lesser Magics
Detect Magic, Prestidigitation, Read Magic, Resistance

Spells Known
1st
Burning Disarm, Cure Light Wounds, Endure Elements, Erase, Identify, Magic Missile, Shield of Faith, Sleep
2nd
Consecrate, Hold Person, Invisibility, Magic Mouth, Scorching Ray, Secret Page, Stone Call
3rd
Battering Blast, Dispel Magic, Fireball, Glyph of Warding, Prayer, Searing Light

Gear
Ioun Torch
+1 Chain Shirt
+1 Quarterstaff
Dagger
+1 Coat of Resistance
Headband of Vast Intelligence +2
Wand of Cure Light Wounds (1st, 50)
Scroll of Fireball (6th, 6d6, DC 14)
Scroll of Magic Circle Against Evil (6th)
Scroll of Consecrate x2 (3th)
Scroll of Invisibility x2 (3rd)
Scroll of Identify x8 (1st)
Alchemist’s Fire x5
Sunrods x5
Adventuer’s Sash

Backpack
Books of Notes and Research
Ink
Quills
Deck of Cards
Courtier’s Outfit, with jewelry
Scholar’s Outfit
Explorer’s Outfit
Spare Pants and Shirt
Bedroll
1 Week Trail Rations
Waterskin
Shaving Kit
Soap
50’ Silk Rope
~30 gp

Human
Type
Humanoid (human) 0 RP
Size
Medium 0 RP
Base Speed
Normal 0 RP
Ability Score Modifiers
Flexible 2 RP
Languages
Linguist 1 RP
Racial Traits
Defensive Racial Traits
Spell Resistance, Greater 3 RP
Feat and Skill Racial Traits
Flexible bonus feat 4 RP
Skilled 4 RP
Senses
Low Light Vision 1 RP
Total 15 RP

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