Evra Sedofka

Name: Evra Sedofka
Race: Elf
Level: 1
Class: Witch (Winter Witch)
Alignment: Neutral


Str: 12
Dex: 16
Con: 10
Int: 18
Wis: 9
Cha: 12

HP: 7
AC: 13
Touch AC: 10

Will: +1
Fort: +1
Ref: +3

Base Attack: 0
Melee: 0 (+3 with Finesse)
Ranged: +3

Trait: Drug Addict (Personal: +1 Fortitude)
Trait: Desperate Focus (+2 Concentration)

Languages: Common, Elven, Orc, Sylvan, Giant, Auran, Necril


Skills

Linguistics: 1 + 4: 5
Knowledge (History): 1 + 3 + 4: 8
Knowledge (Arcana): 1 + 3 + 4: 8
Knowledge (Nature): 1 + 3 + 4: 8
Intimidate: 1 + 3 + 1: 5
Spellcraft: 1 + 3 + 4: 8
Concentration: 0 + 0 + 0 + 2 = 2


Racial and Class Features

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.

Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elves have a base speed of 30 feet.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (see low-light vision).

Dreamspeaker: A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, elves with a Charisma of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf’s character level). This racial trait replaces the elven immunities racial trait.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Ice Magic: When a winter witch casts a spell with the cold descriptor, the save DC of the spell increases by +1. A winter witch cannot learn or cast spells with the fire descriptor at all.

Cold Flesh (Ex): At 1st level, a winter witch gains endure elements as a constant spell-like ability, but only against cold temperatures. At 4th level, she gains cold resistance 5, making her comfortable in near-freezing temperatures. At 9th-level, this increases to cold resistance 10, and at 14th level, it becomes immunity to cold.

Patron: Occult: 2nd—detect undead, 4th—command undead, 6th—twilight knife, 8th—black tentacles, 10th—snake staff, 12th—create undead, 14th—waves of exhaustion, 16th—trap the soul, 18th—gate.

Witch's Familiar: White Weasel


Feats

Weapon Finesse


Special Abilities

Healing Hex(Su): A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.


Spells Known

0: Ray of Frost, Message, Prestidigitation

1: Cure Light Wounds, Frostbite, Icicle Dagger, Negative Reactions, Mage Armor, Youthful Appearance, Fumbletongue


Spells

1: Mage Armor, Cure Light Wounds


Equipment

22 gp

Cold-Weather Outfit
Courtier's Outfit
Explorer's Outfit
Pocketed Scarf
Rapier (On his belt)
Dagger (In his boot)
Cestus (On his hand)
Pack (Sidepack for extra items)
Spell Component Pouch
Belt Pouch, empty
cologne, bottle (10 doses)

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