Centaurs

Centaur

"Foes quake in fear at the
thundering of these sages' hooves"

Average Height: 6'7"-7'2"
Average Weight: 700-900 lbs.

Ability Scores: +2 Str, +2 Wis
Size: Medium
Speed: 7 squares
Vision: low-light

Languages: Common, Elven
Skill bonuses: +2 Endurance, +2 Nature
Fey origin: You are considered a fey creature for any effects relating to creature origin.
Quadruped: you can carry 25% more weight than normal.
Charger: Add your Strength modifier to the damage rolls of all charge attacks.
Stalwart courage: You gain a +5 racial bonus to saving throws to resist fear effects.
Flank kick: You can use flank kick as an encounter power.

Flank kick
Centaur racial power
Encounter ✦ Martial
Immediate Interrupt Melee
Trigger: An enemy occupies a space from which they are flanking you
Target: one creature flanking you
Attack: Str +2 vs. AC (Str + 4 at 11th level, Str + 6 at 21st level)
Hit: 1d6 + Str modifier damage and the target is knocked prone and pushed 1 square.
15th level: 2d6 + Str mod at 11th level

Centaur Militia
Centaur Racial Feat
Tier:Heroic
Prerequisite:Centaur.
Description:You gain proficiency and a +2 bonus to damage rolls with spears and polearms. (+3 at Paragon tier, +4 at Epic Tier)

Centaur lancer
Centaur Racial Feat
Tier:Heroic
Prerequisite:Centaur, Str 15, Powerful charge.
Description:When you charge, you gain an additional +4 racial bonus to damage, and Bull rush attempts. This replaces the benefit given by Powerful charge.

Beast of Burden
Centaur Racial Feat
Tier:Heroic
Prerequisite:Toughness, Centaur
Description:Rather then 25% you can now carry 50% more then a Biped. This also grants a +2 bonus to Athletics and Endurance rolls.

Whinny

Centaur Racial Feat
Tier:Paragon
Prerequisite:Centaur+Intimidate
Description:You gain access to the Whinny Encounter power

Whinny

Centaur Racial Power
You let out a battle cry, and kick in the air making your enemys wary, and giving you a chance to escape
Encounter Close Burst
Minor action
Target All enimies within burst
Attack Strength vs Will. OR Charisma vs. Will
Hit:Enemies are pushed back one square, and can not make oportunity attacks against you until the end of your next turn. In addition you gain a +4 Power bonus to defence against all oporunity attacks until the end of your turn.
MissYou gain a +4 bonus to defence against all oporunity attacks until the end of your turn.

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