Adair Ilohomin

Name: Adair Ilohomin
Race: Half-Elf
Level: 1
Class: Bard
Alignment: Neutral Good

Languages: Common, Elvish, Dwarvish

Background: Folk Hero

Defining Event: A lord rescinded an unpopular decree after I led a symbolic act of protest against it.

Trait: I carry no prejudice and am unfailingly trustworthy until that trust is broken. I have difficulty being patient with people who refuse to compromise.

Ideal: Respect. People deserve to be treated with dignity and respect.

Bond: I will stand my ground and take a beating so that someone else doesn't have to.

Flaw: I am quick to put myself on the line and unaware of my own importance or the value others place in me.

Str: 11
Dex: 14 +2 (Saving Throw +4)
Con: 16 +3
Int: 15 +2
Wis: 13 +1
Cha: 20 +5 (Saving Throw +7)

HP: 11/11
Touch AC:

Proficiency: +2

Physical Attack (Finesse): +6
Spell Attack (Charisma): +7
Spell Save DC: 15

Saving Throws: Dexterity, Charisma


Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

Fey Ancestry: You have advantage on saving throws against being charmed and magic can't put you to sleep.

Rustic Hospitality

Spellcasting (Bard)

Bardic Inspiration (d6): 5/day

Skills and Tools

Armor: Light Armor
Weapons: Simple, Hand Crossbow, Longsword, Rapier, Shortsword

Tools: Artisan's Tools (Cook) Musical Instruments (Lute, Lyre, Viol)

Animal Handling


Magic Initiate (Sorcerer): Disguise Self 1/day

Spells Known

Cantrips: Prestidigitation, Firebolt, Mage Hand, Minor Illusion

1st: Cure Wounds, Charm Person, Thunderwave, Bane


1st: 2


10 GP

Entertainer’s Pack: Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.

Leather Armor
Artisan's Tools (Cook)
Iron Pot
Common Clothes

Trinket: A rank insignia from a lost legionnaire.

  • The rolling plains of the Irencian Midlands, south of the Hinterlands, are home to many small but peaceful and prosperous villages full of farmers and artisans. They are a people of little prejudice, one can even find peaceful goblinoids and orcs living amonst their number along with their half-orc children
  • The stretch of ocean called the dead man's strait is haunted! It's full of undead mermaids that want to drag you under the waves and eat you!

A child born of an Elven father and human mother, raised among humans in a simple but prosperous village. He was the cook's apprentice in the local inn but always loved music and often played in the common room. Once the local lord instated a very unpopular set of standards regarding what he thought were "acceptable" levels of health hazards to the local food supply because it was cheaper, people got sick, so he staged a protest in song and swayed the lord's heart.

The act made him very popular and a scout from a bard's college came to see if he had what it took and he did! He seemed to be a normal minstrel, but he's actually a latent sorcerer and that helped him to unlock the magic inherent in song. He's since grown very fond of the idea of recording and partaking in the stories of true adventurers, as long as they're the sort willing to help the common folk and protect others.

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